However, you soon find yourself acquiring larger items that need to be carried to the boot of your car in order to transport them to the nearest buyer. Some jobs will simply involve stealing smaller items that you can carry in your bag. Viewed from a first-person perspective, you can equip yourself with specific tools, watch the movements of the houses occupants (signified by a white silhouette, which allows you to sneak in and out when their back is turned) and search, first-hand, whatever property you may be in to find any items that are worth stealing. The earlier levels provide you with specific properties to rob, but as the game opens up further, you begin to scope out the neighbourhoods yourself, watching the movements of inhabitants, checking out security cameras and whatever measures may be in place to try and keep you out especially in the larger and more prosperous areas and houses. Once you have your intel, you then find yourself in a semi-opened world of a local neighbourhood. You can also gain vital info through the dark web, such as the activity of occupants to alarm systems, if present, and even if they leave a front door key in a specific place. These can range from general dexterity to picking locks, acquiring surveillance equipment and glass cutters with which to gain a silent entry into the properties. As you work through the smaller jobs, you gain XP which helps level up your character in learning new skills. It’s from here that the game produces some of its finer moments. None of them ever feel over-complicated in their execution, largely thanks to the impressive way that the game helps guide you in a certain direction until it feels that your adept enough to let go of your hand. When you look deeper into the mechanics of the game, there’s a lot of little elements that combine to produce a bigger, overall picture. ![]() These begin with picking certain targets for you, to introducing you to the dark web from where you can find your own work or intel on the hits you are about to make, to where you can sell your goods and what needs to be done to escape the attentions of the public or the local police force. Your mentor, or the voice that guides you through your communicator, briefs you on what you need to do in order to advance yourself as a thief. In terms of gently easing you into the game, Thief Simulator does a good job of taking everything at the right pace a skill that is needed when you find yourself in the local neighbourhoods and being naughty. Before long you acquire a hideout and from here, you begin to delve deeper into the criminal activities of a full-time thief. It provides a good backdrop to the introductions of the mechanics in how the game works. Your not that fussy either about what you take, filling your swag bag with items such as toasters, pots and pans and the odd bit of scrap change lying about. You begin as a lowly criminal, committing lower-end levels of robberies that involves smashing windows with a brick to gain entry and sneaking around people’s gardens. In short, you play the role of a thief who, through the guidance of digital communication, begin to learn the techniques of your art by committing robberies to make enough money so that you can expand your knowledge and tools needed to advance to bigger and better properties and their valuable hordes within. By that I mean that the story isn’t the central plot here and doesn’t really push the game along. ![]() As you can see, its moralistic viewpoint can be a little questionable, but that certainly doesn’t detract from the heart-thumping experience that this title can give you. Oh no, this is far more intricate, simulating the actions of a bona-fide thief through finding ideal locations or properties to rob, picking locks, scoping out areas and the routines of the people around them, as well as seeking information on the black web and selling on your stolen goods to the local pawn shop. However, this isn’t your Payday, all guns blazing, affair. It’s a game whose title spells out clearly what the game entails. ![]() The main premise of the game involves, well, committing robberies. and Forever Entertainment’s Thief Simulator, as it sneaks a release onto the Nintendo Switch. However, there’s a new troublemaker on the block that’s sure to set the pulses of our parents racing and that title comes in the form of Playway S.A. ![]() However, we all knew something that they didn’t, and that well-known secret is that we all knew it was all make-believe and that we weren’t about to go joy-riding, commit robberies or spark an all-out war well, most of us anyway. Grand Theft Auto and even Call of Duty produced all manner of mass hysteria at the corruption of us gamers’ poor little minds. Throughout the history of video gaming, there have always been a handful of titles that sparks controversy with its themes and unruly content.
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