![]() This license is commonly used for video games and it allows users to download and play the game for free. There are many different open source licenses but they all must comply with the Open Source Definition - in brief: the software can be freely used, modified and shared. Programs released under this license can be used at no cost for both personal and commercial purposes. ![]() Open Source software is software with source code that anyone can inspect, modify or enhance. Freeware products can be used free of charge for both personal and professional (commercial use). Changed: - Changed cuboid mesh default name to cuboid from cube - Adding reference image as blueprint by default when in side view - Added Reset Layout to help menu - Made Reset Layout unfold panels - Added texture selection event hooks - Improved mesh editing performance - Performance improvements - Support "context.is_first_person" for attachables Fixed: - UV editor textures stack when painting multiple elements - switching to paint mode de-syncing view mode selector - missing translation for Rotate UV - dialog methods using jQuery events - Improved long menu overflow - Force to lose WebGL context after deleting preview - issue when using loop cut on orphan edge - dropping texture on outliner overriding removed faces - removed store plugins being logged as installed - removed reference images reappearing after restart - actions not being deleted from toolbars when toolbar hidden - duplicated groups appearing at outliner bottom - #1000 Auto UV causes cube UV to exceed limits - #1864 Quad viewport blueprint issues - #1862 Animation controllers with particles and sounds don't load - cannot open context menu for controller particles and sounds - #1861 Ctrl + S does not save single animation controller - #1860 playback of loop modes in anim controllers - error when saving timeline setupįreeware programs can be downloaded used free of charge and without any time limitations.
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